3D Game and Environment Design
MFA Design Project
Solo Project
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RSi Flight Simulation
Mixed Solo/Group work
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Wonderland
Level Design, World-Building, Texture Design
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This is a Christmas themed level where the player is meant to feel like they are the size of a toy. The entire level is created to a large scale so as to make the player feel diminutive. The player travels from one part of the level (which is scaled to the player) and into another (giant compared to the player) via a train which at first appears to be large but in actuality is a toy train. I was responsible for some of the modeling, all of the texturing, and environment building. Created in UDK.
Mario Behind the Scenes
Solo Project
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Sci Fi Cathedral
Modeling, Level Design, Texture Design
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The concept behind this level is intimate vs large scale spaces. Additionally, rather than using the traditional gilded cathedral, we used a more modern glowing design. I was responsible for modeling, texturing, lighting, and environment design. Created in Unity.
Mermaid Cove
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I was responsible for level design, environment building, texturing, and lighting. The concept was to have a space that appeared to house mystical creatures at some point in time. Created in UDK.
Organs
Solo Project
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Paper Master Erbu
Art Director, Lighting, UI Design
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Paper Master Erbu is a 2.5D story-based platformer where the player takes control of Erbu, a piece of paper living in a paper world. An accident causes Erbu to unleash these terrifying Elemental Spirits into his world where they begin to wreak havoc. This same incident gives Erbu access to these origami powers–the ability to fold himself into different shapes that he, and the player, can use to traverse the levels. I was the Art Director for this project. Created in UDK.